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      <image:title>Dev Log - Lab Session 02</image:title>
      <image:caption>Oliver’s suggested UV guides</image:caption>
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      <image:title>Dev Log - Lab Session 02</image:title>
      <image:caption>A style reference from a broadside ballad of The Handsome Maid of Milkstreet</image:caption>
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      <video:description>A generative seasonal terrain with minimap in the bottom right corner! Using SDFs to define mountain range, central clearing, and seasonal quadrants is surprisingly simple in Unity combinging C# and shaders. Keeping my character design simple for now...</video:description>
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      <image:title>Dev Log - World Merging - Using an SDF (signed distance field) sphere, this artist has brought the idea of revealing new worlds into three dimensions. By rendering two 'scenes' at once, but discarding all pixels outside of the SDF sphere, you can have two worlds side by side.</image:title>
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      <image:title>Dev Log - Broadside Ballad - A Game Loop - Broadside Ballad - Folk Collector Game Loop</image:title>
      <image:caption>We had the idea of using the broadside ballad format to explain a possible game loop.</image:caption>
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      <image:title>Dev Log - Woodcut - Rosanna Morris' woodcuts are really exciting aesthetically, and one of my aims is to bring a similar aesthetic into 3D. All of these shader experiments will hopefully bring that closer!</image:title>
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      <image:title>Dev Log - The Excitement of the Outcome</image:title>
      <image:caption>Margot Torrey's 'The Guardian'</image:caption>
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      <image:caption>This is me.</image:caption>
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