As a multi-disciplinary artist, it is rare that a project really combines everything I love, especially as Folk Music and Audio-Visual Immersive Media don't have an obvious connection.
This is me.
Game development is an incredibly complex process that involves, but is not limited to:
Story development, world building
Visual Arts (Concept design, illustration, animation)
Programming, coding, designing game logic
Sound design
Music
Huge project plans
Teams
Immersive media
And more
My practice heavily involves:
Folk Music
Audio-Visual Art
Programming/Coding
Complex project management
Team management
It's interesting that the idea of exploring archives to learn songs has always been so boring, but now I have an aesthetic reason, I'm loving searching through broadside collections - check out this absolute gem:
The Queen's Ass
It's not certain how it will look in the end, but I'm inspired by how old broadsides looked, and printmaking methods that have still hark back to an earlier time, especially woodcut block printing. I've even tried to make a sort of 'toon shader' in Unity that takes 3d objects and attempts to give them a rough, gouged outline:
It's curious! If not what it was meant to be...