More shaders..... and also layouts?
Attempting more shaders and making something else happen.
I've been exploring designing more custom shaders, this time in Blender.
The outline as actually their 'freestyle' post-effect, which I need to explore further - this wouldn't allow for exporting to Unreal as 3D, but would for 2D exports.
The carved wood texture is made from voronoi noise as a bump/displacement map. I think this is partially effective for making it look like carved wood, however I'd then want it to be only visible in 'inked' parts of the models, and then specifically on the edges of that ink.
Rosanna Morris' woodcuts are really exciting aesthetically, and one of my aims is to bring a similar aesthetic into 3D.
All of these shader experiments will hopefully bring that closer!